Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)
Current Result Document :
ÇѱÛÁ¦¸ñ(Korean Title) |
ÄÄÇ»ÅÍ °ÔÀÓÀÇ NPC¸¦ À§ÇÑ ÀûÀÀÀû °æ·Î À̵¿ÀÇ ±¸Çö |
¿µ¹®Á¦¸ñ(English Title) |
Implementation of Adaptive Navigation for NPCs in Computer Games |
ÀúÀÚ(Author) |
±èÀº¼Ö
±èÇý¿¬
À¯°ß¾Æ
Eunsol Kim
Hyeyeon Kim
Kyeonah Yu
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¿ø¹®¼ö·Ïó(Citation) |
VOL 43 NO. 02 PP. 0222 ~ 0228 (2016. 02) |
Çѱ۳»¿ë (Korean Abstract) |
ÄÄÇ»ÅÍ °ÔÀÓ¿¡¼ NPC(NonPlayer Character)ÀÇ È¹ÀÏÀûÀÎ °æ·Î À̵¿Àº °ÔÀÓ Ç÷¹À̾îÀÇ Èï¹Ì¸¦ ¶³¾î¶ß¸®´Â ¿äÀÎÀÌ µÈ´Ù. ¿þÀÌÆ÷ÀÎÆ® ±×·¡ÇÁ¸¦ ÀÌ¿ëÇÑ ±æã±âÀÇ °æ¿ì, NPC°¡ ÁöÁ¤µÈ À§Ä¡¸¸À» ÀÌ¿ëÇÏ¿© À̵¿ÇÏ°Ô µÇ¹Ç·Î ÀÌ ¹®Á¦Á¡Àº ´õ¿í µÎµå·¯Á® º¸ÀδÙ. º» ³í¹®¿¡¼´Â ÀÌ ¹®Á¦ÀÇ ÇØ°áÀ» À§ÇØ Ç÷¹À̾îÀÇ À̵¿À» °üÂûÇÏ¿© NPC°¡ ÀûÀÀÀûÀ¸·Î °æ·Î¸¦ °èȹÇÒ ¼ö ÀÖµµ·Ï ÇÏ´Â ¹æ¹ýÀ» Á¦¾ÈÇÑ´Ù. Á¦¾ÈÇÏ´Â ¹æ¹ýÀº ¿ì¼±, Ç÷¹À̾î À̵¿ÀÇ Æ÷ÀÎÆ® ÁöÁ¤À» °üÂûÇÏ¿© ¿þÀÌÆ÷ÀÎÆ®¸¦ µ¿ÀûÀ¸·Î ¼öÁ¤ÇÏ°í, ¼öÁ¤µÈ ¿þÀÌÆ÷ÀÎÆ®µéÀ» NPCÀÇ °æ·Î Ž»ö¿¡ ÀÌ¿ëÇÏ´Â °ÍÀÌ´Ù. ¶ÇÇÑ Ç÷¹À̾îÀÇ ÁöÇü ¼±È£µµ¸¦ ÇнÀÇÏ¿© NPCº°·Î Ư¼º¿¡ ¸Â´Â °æ·Î¸¦ °èȹÇϱâ À§ÇÑ ¾Ë°í¸®ÁòÀ» Á¦¾ÈÇÑ´Ù. À¯´ÏƼ 4.0À¸·Î Á¦ÀÛµÈ RPG(Role Playing Game) °ÔÀÓÀ¸·Î ±¸ÇöµÈ ¾Ë°í¸®ÁòÀ» ½Ã¹Ä·¹À̼ÇÇÏ¿© NPC À̵¿ÀÌ ´Ù¾çÇØÁö°í Ç÷¹À̾îÀÇ À̵¿°ú À¯»çÇÑ ¹æÇâÀ¸·Î °³¼±µÊÀ» È®ÀÎÇÑ´Ù.
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¿µ¹®³»¿ë (English Abstract) |
Uniform navigation of NPCs in computer games is an important factor that can decrease the interest of game players. This problem is particularly noticeable in pathfinding when using a waypoint graph because the NPCs navigate using only predefined locations. In this paper we propose a method that enables adaptive navigations of NPCs by observing player movements. The proposed method involves modification of waypoints dynamically by observing the player's point designation and use of the modified waypoints for NPC's pathfinding. Also, we propose an algorithm to find the NPC-specific path by learning the landform preferences of players. We simulate the implemented algorithm in an RPG game made with Unity 4.0 and confirm that NPC navigations had more variety and improved according to player navigations.
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Å°¿öµå(Keyword) |
ÄÄÇ»ÅÍ °ÔÀÓ
ÀΰøÁö´É ij¸¯ÅÍ
±â°è ÇнÀ
¿þÀÌÆ÷ÀÎÆ® ±×·¡ÇÁ
computer game
AI character
machine learning
waypoint graph
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ÆÄÀÏ÷ºÎ |
PDF ´Ù¿î·Îµå
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